With Matthias Löwenotter a.o.
Moderation: Marcus Boxler
Part of “PLAYMODE.EXE”
The panel “Critical Gaming: Society in Game Mode” brings together experts who examine games from cultural and social science perspectives. The focus is on how games not only reflect social processes, but also actively shape them: as instruments of world simulation, social interaction, political influence and identity formation. How can games provide mechanisms that make power structures tangible, allow alternative futures to be explored, and make complex social dynamics accessible in a playful way? Beyond entertainment, games are analytical, creative, and socially influential tools.
Accompanying the performances of Fantasia Malware, an installation and discourse programme on the dynamic fusion of performance, art and gaming culture will take place in cooperation with the DKB Foundation and Contemporary Arts Alliance Berlin. Gaming is more than entertainment – it is a form of artistic expression, a mirror of society and a defining visual culture all at once. The programme shows how artists transform gaming aesthetics and mechanisms into a visual, socially critical language. HAU3 transforms into an experimental playground where visitors not only watch, but also immerse themselves in playable worlds.
Price: 5 €
A cooperation between HAU Hebbel am Ufer, CAA Berlin, and DKB STIFTUNG. Co-curated by Peggy Schoenegge (peer to space).
HAU3 unfortunately is not barrier-free. Access to the theatre is via a stairwell (3rd floor). If you need help, please contact our Ticketing & Service team at +49 (0)30 259004-27 or email us at tickets@hebbel-am-ufer.de.